Mythic Beasts Deck
“Every Beast makes the next one hit harder — go wide and swing as one pack.”
Mythic Beasts Strategy
Beast is a tribal go-wide deck built entirely around creatures that grow stronger for every other Beast you control. Pack Hunt units scale their own damage off your board count, Formation buffs reward keeping the line intact, and top-end threats like Chimera and Roc turn a wide board into a Rally-fueled alpha strike.
How the Deck Plays
Play a new Beast every turn you can afford one and avoid trading it away — Pack Hunt and Formation both punish you for having fewer bodies on board than your opponent expects.
- Early game: Play your cheapest Beasts on curve to establish board presence — a 1-cost Gnoll or Gnome Slinger is never a wasted turn.
- Mid game: Keep adding bodies and start using Formation-buffed units to trade up; avoid attacking into obvious blockers that would shrink your pack.
- Late game: Cash in your wide board with Rally threats like Chimera or Roc, and draw extra gas with Alpha's Call if you need to refuel.
Key Mechanics
Mythic Beasts is built around 4 core keywords:
- PACK HUNT
- RALLY
- FORMATION
- MUSTER
Most of your creatures get stronger just from having other Beasts next to them in play — the more you have out, the harder each one hits.
Strengths and Weaknesses
Strengths
- Extremely consistent low curve — always have a play
- Snowballs fast once 3-4 Beasts are on board
- Alpha's Call refills your hand off your own board count
Weaknesses
- A single wide sweeper or removal spell erases your entire game plan
- Falls off if forced to play from behind
- Few individual threats can close a game alone
Recommended Strategy
Flood the board with cheap, efficient Beasts early, then let your scaling keywords and Rally payoffs turn that width into overwhelming damage.
Win condition: Overrun the enemy castle with a wide board of buffed Beasts before they stabilize.