Aether Realms

Orc Horde Deck

“Hit first, hit harder, hit again.”

Archetype: Pure Aggro · Difficulty: Beginner

Orc Horde castle art from Aether Realms

Orc Horde Strategy

Orc fields the single highest power stats in the game — Fire Giant's 11 power at cost 10 tops every other faction — and snowballs from there: Rage permanently grows on taking damage and surviving, Slayer permanently grows on landing a kill, and Orc alone fields Windfury, letting a unit attack twice in the same turn.

How the Deck Plays

Attack whenever you can; Rage and Slayer both reward staying in combat rather than holding back, and Windfury units should almost always use both of their attacks.

Key Mechanics

Orc Horde is built around 5 core keywords:

Windfury units can attack twice in the same turn instead of once — always use both attacks if there's a legal target.

Strengths and Weaknesses

Strengths

  • Highest raw power output of any faction
  • Rage and Slayer snowball out of control if left unanswered
  • Windfury doubles a single unit's damage output for free

Weaknesses

  • Low toughness across the board means Orc trades poorly if forced onto defense
  • Falls off hard if the early aggression gets stopped
  • Has few tools to come back from behind

Recommended Strategy

Deploy the biggest, hardest-hitting units you can every turn and attack relentlessly — Orc doesn't want to think too hard, it wants to swing.

Win condition: Race the opponent's castle down before they can stabilize, snowballing damage output the longer combat continues.

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